-Game Concept
-Comic Book
-Graffiti
-Pop Art (1960's)
Include:
-Colour
-Light/Dark
-Symbolise
-size
-Perspective
Game Concept Art
Bioshock Infinite
Claire Hummel is the concept artist for Bioshock Infinite and created Elizabeth and some of the of the other characters within the game. The artist used 1910-1920's fashion to create the characters which will fit into the steam punk world. She has taken in mind the hair styles and body shapes of this time, to which her characters show this by how they stand with in the game. Their clothes also show a form of dignity and grace however the outfits also show a business perspective using waist coats and ties for the women. She also based her designs off Disney Princesses which gives the game a hint of comfort and innocence even though the colours become dark when the game goes into the war of Columbia.
Saw: The game


Sa-dekaronhes Esquivel, James Croley and Steve Holt are concept artists for Saw's Xbox game. The games are based off one and two in the film series and most of the iconic traps are also involved in the game in which the player is to escape from. The artwork is shown to be dark and murderous, giving Saw it's brutality rating with it's blood and gore. The environments within the game are based on a abandoned asylum and using dark, almost no use of colour it gives the player a sense that they are within the game and they can relate to the movies. Most of the game is shrouded in darkness and the player has to use a torch or lighter in order to see and the environment reflects this as the darkness is used to give out scares and the uncomfortable feeling when trying to save Saw's victims and escape. The instruments of torture used are actually everyday items which are created into these death traps with symbolises that anyone is capable of recreating saw.
Saw: The game


Sa-dekaronhes Esquivel, James Croley and Steve Holt are concept artists for Saw's Xbox game. The games are based off one and two in the film series and most of the iconic traps are also involved in the game in which the player is to escape from. The artwork is shown to be dark and murderous, giving Saw it's brutality rating with it's blood and gore. The environments within the game are based on a abandoned asylum and using dark, almost no use of colour it gives the player a sense that they are within the game and they can relate to the movies. Most of the game is shrouded in darkness and the player has to use a torch or lighter in order to see and the environment reflects this as the darkness is used to give out scares and the uncomfortable feeling when trying to save Saw's victims and escape. The instruments of torture used are actually everyday items which are created into these death traps with symbolises that anyone is capable of recreating saw.
Comic Book
Astro Boy
Astro Boy
Osamu Tezuka is the artist of Astro boy which is a Japanese, children's comic. It is based in the future where Toby, the son of the head of the ministry of science, dies in a car crash and his father recreates him in the form of a robot boy. Dr. Tenma, the father of Toby, built Astro in Toby's memory and treated him as lovingly as if he was the real Toby, but soon realized that the little robot could not fill the void of his lost son. The colours for Astro boy are very light and are mostly blocked colours which give him a slight shine due to the fact that he is a robot. The concept is very light and symbolises a sense of innocence within the modern world, the light from space also brightens the whole page. The fact that he is in Space makes him seem bigger and more of a hero as he''s flying through the milky way.
Hidekaz Himaruya is the Artist of Hetalia which is a webcomic in which the countries are personified into real people, using the stereotypes of each country such as America liking fast food, Italy loving pasta and pizza and Britain being posh however has a punk like form. The colours are block in the anime adaptation however in the comics it has no colour except for what the artist is using as his pencil.
Pop Art
Andy Warhol is a pop artist of the 1960's who is most famous for his work on the soup can and the Marilyn Monroe work. It is highly known throughout the world as he uses bright colours over the dull parts of a black and white image
Hidekaz Himaruya is the Artist of Hetalia which is a webcomic in which the countries are personified into real people, using the stereotypes of each country such as America liking fast food, Italy loving pasta and pizza and Britain being posh however has a punk like form. The colours are block in the anime adaptation however in the comics it has no colour except for what the artist is using as his pencil.
Pop Art
Andy Warhol is a pop artist of the 1960's who is most famous for his work on the soup can and the Marilyn Monroe work. It is highly known throughout the world as he uses bright colours over the dull parts of a black and white image
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